great use of different props, lots of nice detail all around. the jets could use a bit of atmospheric haze on them for a better distance illusion. the nearly pitch black tree looks weird, but that's the model's fault.
here's a few handy console commands that your grainy shadows clearly need:
"mat_depthbias_shadowmap 0.00001" and "mat_slopescaledepthbias_shadowmap 2" --- input these to increase dynamic shadow sharpness
"r_projectedtexture_filter #" --- controls the shadow fuzziness. smaller is sharper. default value is "1".
"r_flashlightdepthres #" --- controls detail of the shadow rendering. higher values increase detail, with maximum being something like 8192, which i've set mine to. if you edit this value, do it in the main menu,
or in-game after you've turned all lamps off. otherwise it might crash the game.
The lighting is pretty flat.
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