draw.NoTexture()
surface.SetDrawColor( 0, 0, 0, 200 )
surface.DrawPoly( self.SpecInfo )
surface.DrawPoly( self.HealthInfo )
self.CurHealth = math.Clamp(Lerp( 0.05, self.CurHealth, ((LocalPlayer():GetObserverTarget() != nil) and LocalPlayer():GetObserverTarget():Health() or LocalPlayer():Health())), 0 , 100)
-- Health bars
local x = math.Clamp(math.ceil(self.CurHealth/self.BarH), 0, 18)
local y = self.CurHealth/self.BarH
for i=1, 18 do
surface.SetDrawColor(255, 255, 255, (i > x and 10 or (x == i and (i == y and 255 or (((self.CurHealth)%self.BarH)*(245/self.BarH))+10))))
surface.DrawPoly( self.HealthBar[i] )
end
For some reason after gmod update I am getting a script error with the code above in hud for health bar in death run.
Any ideas why it is doing that looking at the code above? Appreciate any help... Thanks
What's the error?
Ok... thanks appreciate the help
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