• [Snippet] Figured out CalcView and ViewModel position/angles
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I was experimenting with camera attachments again and I got it working: gmod_vm_camera_att_view The trick is to store the previous angle somewhere, and in the next frame subtract it from the current attachment angle, and then add the player:EyeAngles() Works in both GM:CalcView() and SWEP:CalcView(), position and angle, bones and attachments.
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