• Super Mario 64 in 60fps HD Widescreen
    23 replies, posted
https://www.youtube.com/watch?v=diJGJzSLE4E&feature=youtu.be
https://i.imgur.com/6TkWZTW.jpg
https://files.facepunch.com/forum/upload/208785/808bfb89-fd86-498d-803a-358f3e966d74/axTj5wxna-e3p1Ko38Mb4nRibXGCMX6SBStqvCRHtEQ.png
https://files.facepunch.com/forum/upload/1335/ff9e211c-bc35-4d35-a933-56c02ef8bb73/image.png my brain cannot process what am I looking at
https://i.redditmedia.com/HZcFWeTOBgyzPj6uQ7sg_uLhsVekUeegDyfSh9Yq1cw.jpg?w=500&s=c60c1745f3b4fe3e2ba5a0fe5316e161
Why does the bob-omb look so angular? The whole point of its body being a sprite is so it could be a proper circle instead of a jagged polygon.
It's the first time I'm hearing about Mario 64 being unoptimized, how bad is it?
Can we get a "for dummies" version cause I wanna laugh too
I'm surprised a lot of it didn't get fixed at some point, considering there is a more recent re-release in japan (which came out a few years [?] later) , which added voice clips in new places and fixed bugs, but very few.
is there an hd texture pack that's JUST the hud, that's a faithful recreation of the original and not a hideous nightmare?
"Having come through that pipe just now, I can safely say that I have seen some shit."
https://youtu.be/XUZ8N9mCzLQ
That seems to be a statement telling the game what to do when Mario exits water. When Mario leaves water the game checks for all of these other things and then cancels them since they don't apply anymore. Source: I took some programming classes in school, not a lot though so perhaps someone more knowledgeable can correct me here.
Ew I forgot that pretty much all of those games ran at 30. I'm always thinking about all of my favorite 6th gen games (F-Zero GX, Metroid Prime, Nightfire, TimeSplitters 2, Sonic Adventure 2, Melee) ran at 60fps even though a lot of modern console games are locked at 30.
The only thing that bothers me is that the tiles have stitches. Why? The sun having them is fine because it's a rug, on the other hand.
a switch statement in programming is like someone manually observing a subject and then manually going through a checklist to see what the subject is doing. Ideally you'd want to do something like the subject just telling you "i am now doing x". if i'm understanding what this code is doing (Checking Mario's game state then doing something), what if you say give Mario a headbutt move? Then you'd have to go through all your code that checks what Mario is doing and say "ok now do this when Mario does a headbutt" which could be tons of places in the code and a pain in the ass to write code for and to test. probably the best ELI5 I can give.
Isnt that basically equivalent to that yandere simulator code snippet everyone made fun of
I like how everything in the HD-pack is some weird, unfitting HD-texture EXCEPT for the huge picture of Peach on the castle. I'd say that's the first thing you want to leave in just the way it was.
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