[YongYea] EA Says Gamers Don't Know What They Want to Justify Butchering of C&C
21 replies, posted
https://youtu.be/thBH0jIVXIs
I have to the title for the game short due to it's character limit.
I want this
https://www.myabandonware.com/media/screenshots/c/command-conquer-red-alert-2-bwu/command-conquer-red-alert-2_9.png
Or this
https://megagames.com/sites/default/files/game-content-images/ccgeneralsvid1_5.jpg
Or fucking this
http://pcmedia.ign.com/pc/image/article/121/1219484/ccinline_1330299825.jpg
HOW HARD CAN IT BE YOU PRICKS
"No but they wouldn't sell like the mobile trash does."
Kane's wrath was my shit for awhile so much fun!
The only exception I can think of would be for a Respawn game, since they really don’t deserve to die on the same hill as Visceral and every other developer EA has killed off
I see you don't know how to decide so we'll make it a mobile game,
Yours truly.
-EA
The only way to win at any of EA's games is not to play them.
ugh it is really annoying when he refuses to link to the article: https://www.gamesindustry.biz/articles/2018-06-25-people-make-the-mistake-of-saying-this-is-what-you-really-want
Go ahead and read the whole thing instead of eating up this cherry-picked, outrage-fueled video.
I think the issue is that core gamers keep seeing mobile games as "the inferior them" and anything resides there is nothing but cash grab junk. I do agree that bringing a game to a pocket device and mass market comes with many compromises, but another I do agree with the article is that mobile games ARE trending towards console-based design. Of course, the new C&C game isn't mechanically fit to please returning fans, and demonize EA for going to where they think the money is, in the end senseless discriminative bashing kinda go nowhere.
But this game is nothing but cash-grab junk? It has a nearly identical monetization model to Dungeon Keeper, which tried masquerading itself as F2P and got lambasted by the UK for doing so. I've been playing the alpha for a couple weeks, and the game seems specifically designed to open your wallet, whether it's for upgrading/training your units, getting hot loot boxes, or making an attempt to progress in the game in general. If EA wants people to view mobile games more favorably, why not start by actually committing to making a good game?
I'm not gonna disagree with the fact that these trends exist, though. Makes sense that they'd go this direction.
that checks out. Disappointing. I'd think they would avoid that because "competitive esports"
Reminds me of Blizzard's infamous "You think you do, but you don't"
Honestly, it seems like it would be a pretty fun game. I feel bad for the devs, they seem to really want to make a fun mobile game.
To be honest, traditional RTS games are kinda dead and buried under EEEEEEEEEE-SPOOOOOOOOOOOOOOOOOOOOORTS. Starcraft pretty much holds the monopoly now and I'd prefer they just gave the C&C license to Petroglyph or something instead of trying to make a new one.
Command & Conquer: Renegade 2, when.
Imagine getting up onto a podium and telling a crowd of consumers they don't know what they want as if you're a used car salesman trying to upsell them on a shitty SUV that's been sitting in the lot for 3 years
The market is stagnating because the genre became stagnant. Publishers like EA want all their games to be gangbusters and RTS games were never that, so they tried to make the games appeal to a broader audience, which watered the games down and drove away the people who actually bought them in the first place. EA fucked C&C and Red Alert that way, while other publishers either did similar shit or they just dropped RTS for not matching more action heavy mainstream games.
As wth all problems game publishers face it's one of their own making by being greedy and short sighted.
It's sad, as much as I hate EA and what they've done/are doing to C&C
I would throw money at a renegade 2.
Set it in tiberian sun's universe and you have potential for this amazingly atmospheric base-focused team shooter.
They could make a lot of money out of an FPS like that I think, it could be like their future battlefield since they seem so opposed to doing another 2142.
Instead we get the abomination that is Rivals
EA: "You don't know what you want."
Consumers: "We want it like the originals"
EA: "But that doesn't sell"
I'd rather no sequel than a shitty sequel.
I'm not at all surprised they interviewed Patrick "Turbosatan" Söderlund for that article. Fuck him.
And yet they blow cash and time on their EA Originals program with statements such as:
Great games deserved to be played. So that’s why all profits made from EA Originals games go back into the hands of the studios making them.
Not saying you're wrong in imagining them saying that, I can totally see the suits having that same bloody argument. Great resource allocation there, guys!
Nah, first I'd wait for the IP to get ripped out of their hands and be given to a group who would actually put love and care into it. Hell, I'd go for that City Skylines/Angels Fall First sort of approach where newer devs create spiritual sequels (or from my perspective, actually decent alternatives) to similar titles.
Sorry, you need to Log In to post a reply to this thread.