• Deactivating func_button
    5 replies, posted
Hello everyone, new to Hammer Editor and I'm having a small problem regarding Brush Entity "Master" parameter, according to some wiki pages the Master parameter is The name of a multisource (or game_team_master) entity. A master must usually be active in order for the entity to work. Thus they act almost like an on/off switch, in their simplest form, and like an AND gate in the case of the multisource. I have a Multisource that can only be turned on by a level elsewhere on the map, However the button for some reason can still be activated eventhough I set a name for it and gave it a Master, I've been searching for hours for a solution for this and can't seem to find it, any idea how I can Deactivate a button temporarily and only activate it when I need it? I'm mapping for GoldSrc by the way, Thanks in Advance.
Activate by how? Some secret code input? Another button? Console command? Trigger? Idk if it works in GoldSrc, but try to find entity named like "LogicAuto" Or smthing like dis, It would have picture of cube with arrow. Go to output tab and add "On map spawn" and just block your button. Ill provide a picture as soon as I arrive to home.
Problem is GoldSrc doesn't seem to have inputs and outputs, relying heavily on Multisource as an AND Gate, your solution seems to be only for Source games sadly :/ I wonder how Valve Managed to do it in their official Half-Life levels, the Blast Pit chapter uses it IIRC, you had to activate multiple switches before the main switch could be activated, any idea how this was done? :s
In that cases I just decompile Valves maps. Search in google for valves goldsrc map decompiler.
Nice, didn't think of that, Thanks for your help I'll take a look.
So, you did it ?
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