TOG F4 MENU
Features
Pleasing transparent design
All 7 essential tabs (jobs, ammo, weapons, shipments, entities, )
Home tab with buttons!
Job salary and descriptions
Commands in the actions tab for quick actions like placing lawboards and dropping money, each command has its own icon
Scroll Bars
Server name at top (or configurable text)
Installation
Drag and extract TOG_f4menu to addons
Config
TOG_f4menu\lua\vgui/config
you can edit,
top button colors
the outline of the button colors
title of the f4 menu leave blank to disable
title of the home button leave blank to disable
how to edit the home buttons?
edit search google or
https://i.imgur.com/88kg5gn.png
Future Updates,
Add more stuff to the config, make it more beautiful, give me some updates please!
Any problems?
join the discord https://discord.gg/mjHJEBK
Pictures:
https://i.imgur.com/FRbpoIj.png
https://i.imgur.com/W4FJw3h.png
https://i.imgur.com/ND4lKIz.jpg
https://i.imgur.com/GCFeKIv.jpg
https://i.imgur.com/rX0qFZD.jpg
https://i.imgur.com/fEjGuV0.jpg
https://i.imgur.com/i825BcA.jpg
little bit harsh but still very nice! got serious look on it.
what you mean little bit harsh but thank you, it is officially my second project i have ever made!
It just looks a bit messy, I guess. But yeah nice job regardless (:
I think the model panels are a bit too big and distorted.
On tabs that aren't selected the text seems a bit too dark, (as well as some of the action buttons) and the home tab has too much unused space, and the buttons seem a bit lackluster and bland, I guess. Maybe a font or some nice colours could make it better.
Otherwise, I see you are using a config so you could try to incorporate the buttons that open the webpages into the config as well.
And also, the buttons on that page are hard-coded, maybe it would be better if you just looped through a table in the config and make the buttons that way. It would allow for easily adding and removing buttons (:
I'll write you an example, but the code snippets on facepunch are a bit janky, at least for me:
hastebin
Otherwise maybe you could play with the design a bit and try to make it more "Modern"
But anyway, for only your second project it's pretty impressive because F4 Menus are kind of a pain to deal with sometimes haha.
Also maybe look into pushing to github with your project. It will help with updates and other people can suggest edits and stuff to improve it, or submit bug reports, etc.
thank you but yeah it is my sewcond project and i shouldnt have done a f4 menu for my second project any project suggestions for beginners?
No, I think it was a good challenge. It was really good. I'd say keep working on this until it's just as you'd like it.
Anything that interests you the most you should just go towards. Start with a "Simpler" edition and keep improving on it until you get it. (:
yeah i dont know how to add materials backrounds like people do
Google is your best friend. Use it.
I'll start you off though
Put your jpg or png or whatever into your addons materials/ folder and use resource.AddFile to have users download it (on serverside)
Then use Material to get the material object with the image path, and use surface.SetMaterial and surface.DrawTexturedRect to draw it inside of a Paint hook. (PANEL/Paint)
Good luck, you can do it
thanks can u help me with something? so im making an enitity rn and i want to make it where when you hit e it pops up a menu,
so i put this inside init.lua
self:SetUseType(SIMPLE_USE)
then went to cl_init.lua
and put
function weaponpanelframe()
local frame = vgui.Create( "DFrame" );
frame.w, frame.h = ScrW() / 1.25, 800;
frame:SetSize( frame.w, frame.h );
frame:Center();
frame:MakePopup();
frame:SetTitle( "" );
frame:SetPaintShadow( true );
end
Do not understand what i did wrong lmfao
i have more then that but you know what i mean
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