• Importing seanims into Blender from Wraith Issue
    1 replies, posted
Using Wraith to export BO3 models. Importing the .smd model into blender then applying some .seanims. They work fine except the character "floats" a little and in not held in place so to speak. I've tried importing .Mesh.Ascii and XModel formats, but when you add a seanim the bones get really messed up. Here's an example of what happens with .smd files: https://media.giphy.com/media/nxPccpcO8bUqPfeyk2/giphy.gif
If you don't have to fix many animations you can just add inverse kinematics on the legs so that the character stays on the ground, that is if someone doesn't answer with an actual fix.
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