• annoying reflections on translucent props/models
    3 replies, posted
working on some weapon models and I'm running into a problem with using translucent models as makeshift scopes. bright light sources tend to cause an annoying glare effect on the model. The only semi-solution I found is to suppress engine lighting on the model while no light is shining on it, But the glare never disappears if supressenginelighting is set to true while near a light source. https://steamuserimages-a.akamaihd.net/ugc/963091209864508633/A9C949737C37E8905FD950F1479819D7D64A2A24/ ^ annoying glare https://steamuserimages-a.akamaihd.net/ugc/963091209864559365/10B219A05B34FC70314B12B01B0139754BD44A61/ ^ SuppressEngineLighting = true just leaves the reflection on my screen if set before moving to a darker area.
use a black diffuse with your envmap if you just want a mirror surface
You can also always just disable cubemap reflections on your material(s)
How would I go about disabling/toning down reflections?
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