Proposed changes for Launch Site (Based off a complaint thread by boobie)
6 replies, posted
The current launch site has diffidently come a long way since it was first added, but it is still far from perfect, as is the military tunnels (But that's a discussion for another day). I opened this thread as a way to express my concerns, starting with the loot distribution. For anyone that doesn't live under a rock, we all know that launch site spawns 3-4 elite crates at the top of the main building, but there's random wooden crates spread throughout the entire main building. While this loot can be helpful sometimes, there's no point to it. If you're going to launch site for the elite crates, you're looking for a specific item to make a blueprint out of, most likely an assault rifle, high external wall or gate, or something similar. At that point in the game you most likely don't have the medical supplies to waste on getting 4-5 wooden/military crates. My first proposed change is to reduce the radiation to specific areas, where the higher you climb the worse it gets (Excluding the stairway which should gain a large amount of radiation the longer you stay there). I can see a rebuttal to this argument being that people will just camp the lower area with meds and wait for people to walk in, but if that's true why don't people camp the military tunnels? There's only one scientist behind the blue door and that's where over half the loot from there is. Now while I'd love for all the radiation from launch site to be negated because I believe nobody should be forced to use medical supplies in order to get loot, I can't see it being removed anytime soon. My other proposed change is making it so Bradley (The APC) enters the main building ten minutes after the red card reader has been swiped, I believe he should patrol the bottom area for one to three minutes, and be able to see anyone through the railings to avoid people hiding from him. Please add your criticisms and comments, I'd love to see what everyone else thinks.
Just make bandages man what the hell, all you need is 100 cloth
That's true but the radiation still adds up since the bandages don't get rid of it, so if you stay there too long you aren't able to sprint anymore and need more bandages, it's still by belief that you shouldn't be forced to use any healing if you're skilled enough. It makes the launch site horrible for new players
If you have rad suit your max radiation poisoning is going to be 16, not more.
Sorry didn't know that, but my point still stands that new players would have a difficult time without watching tutorials, which I personally despise
Who cares about it, you need to learn it so find it on youtube if you dont, dont go there..
I care about it... New players are the thing that will keep rust from dying because the old players will either get bored or find new games
Sorry, you need to Log In to post a reply to this thread.