Well I finally made it to the animation part of this whole weapon making process, and everything works fine until I rotate the weapon model along the X axis. For whatever reason this causes the weapon to wobble in the viewmodel's hands.
https://files.facepunch.com/forum/upload/288606/dc14987e-5bc4-42ec-8ede-89030868566f/2018-07-05 00-24-15.mov
Hopefully this is the last time I'll need help with this software.
Thats because it cannot interpolate the frames properly, you need to make the animation span across more frames and make the movement from frame to frame less dramatic, not sure if you understand what I mean. What would also probably help instead is to parent the sword bone to the hand bone so it always moves with it, that way you can move just the hand bone and the sword bone only if you want to change its position relative to the hand.
The first part of your statement is wrong and terrible advice. This occurs due to Gimbal Lock issues, which is a very common issue in Animating unless you use Quaternion rotations, but I don't think those can be exported to Source. Anyway, what you need to is parent the sword bone to the hand bone(in the reference mesh, although you will need to re-do the animations.. That way, when you move the hand around, the sword already moves along with it, preventing these issues.
Good to know.
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