Super Smash Bros. V8 - Everyone is here! Except that one character you like.
999 replies, posted
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Super Smash Bros. is a popular crossover platform-fighting game series produced and published by Nintendo. Directed by Kirby creator Masahiro Sakurai, SSB brings together various Nintendo series and pits them against each other in an all-star battle. The gameplay of the Super Smash Bros. series is unique. None of the characters have health bars, for one thing. Rather, they all have a damage gauge. When a character is attacked, their damage gauge increases, which in turn makes them weaker and easier to knock off the stage. Falling off of the stage results in a KO. Another unique aspect of SSB is that, unlike most fighting games, characters' movesets are very simplistic. Each character has their own set of ground and aerial attacks, which can be directed with the control stick. Tapping the control stick in one direction and holding the attack button charges up a smash attack, which is quite useful for knocking opponents off the stage. Characters also have four special moves, which can be activated by pressing the special move button and holding the control stick up, sideways, down, or leaving it neutral.
If you've never played a smash brothers game, but are thinking about it, then now is the best time too! There are so many resources available on how to play each game and with the growing popularity of platform fighters, there's a bunch of games in the same style as Smash, such as Rivals of Aether, Icons, and many more.
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The game from 1999 that started it all. Released on the Nintendo 64, Super Smash Bros is often overlooked today, but on its release proved wildly popular. Most people play the American NTSC version (due to bugs that are in the game, higher frame rate, consistency across regions), it's well worth playing it for a different experience to the other Smash Brothers. One of the key differences is the abundance of 0 - death combos. You can be carried across from one side of the stage all the way to the other in a single string, it's nuts. However, due to a smaller roster of 12 players, every character is mostly viable. This means you can play, have fun and not worry too much about the intricacies of the game when you play casually.
Read more about getting into Smash 64
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The most well known of the series, Melee has established itself with a huge competitive community even after 14 years since its release, featuring at huge FGC events such as EVO. That's not just why people play it though, they play it because it's an incredibly fun, technical game. Nothing is quite like landing rests against your friends, or performing a Falcon Punch to Knee for the first time against a CPU. Melee has 26 playable characters, so you will always be able to find someone to suit your play style. If you don't want to play against people, there are numerous single player modes. In adventure mode, you'll be taking your character through various game franchise scenarios to kill a demonic hand. You can also perform in "events" of increasing difficulty, and collect some trophies along the way.
Read more about the technical side of Melee : Warning huge fucking document
Otherwise, just watch some games and practice it. This year there has been a huge number of tournaments, and most evenings there is a meetup playing live on Twitch. It can seem tricky at first, but after a few practice sessions of movement and getting used to the controls, you'll be triple wave shinning into rest into knee in no time.
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Brawl is the third entry to the series, and perhaps the most controversial of the games. It features a strong single player campaign, a huge amount of content and several now fan-favourite new characters. It was also the first of the series to feature online play, although the quality of this online was debatable. Brawl these days is mostly unplayed competitively, due to the slower gameplay. However despite this, the strong singleplayer experience makes the game still worth playing today.
Project M is a comprehensive mod for Brawl which makes the gameplay more in-line with Melee's gameplay, as well as offering a ton of brand new custom content for levels, characters and more. It brings back gameplay features such as wave dashing, quick movement and large ad-hoc combos across the stage. It is considered by many to be the definitive version of Smash, however it has had a lack of support from Nintendo and Tournaments, and as such has a small (but dedicated) community.
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The latest installment of the Smash Bros series, Super Smash Bros. for Wii U and 3DS was released over a year ago. It is characterised by having the easiest gameplay to get into, with buffered controls and fluid movement. This means it is much more accessible to the wider audience. While the gameplay is not as fast as that of Melee,it definitely is a lot of fun to play, since many issues that Brawl had were fixed and it having a faster gamespeed than its predecessor. Counting every character, including DLC, Smash 4 has 58 different playable characters and a plethora of stages to play on. Of course it still has classic and all-star mode like the previous titles did as single player content, with a few added modes such as Smash Run, Smash Tour, or Master/Crazy Orders, but it lost adventure mode, which has been around since melee. But even with some content being cut, it still has an overwhelming amount of new additions that make the game amazingly fun to play.
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On June 12th 2018, Super Smash Bros. Ultimate has finally been officially shown for the Nintendo Switch, said to be released on December 7th, 2018. The subtitle Ultimate is no joke, as they decided to include every single character that has ever been in a Smash game, including fan-favourites such as Snake, Cloud, and even Pichu - but returning characters aren't the only highlight here. Aside from Inklings, who have already been teased back in March, they are making the dream real - Ridley. The gameplay has been shown at the Nintendo Treehouse at E3 2018, with many players being impressed with the newly introduced and re-introduced mechanics, and the game is sure to have a bright future with the abundance of content it will offer.
The official abbreviation is Smush. Please use it.
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EVERYONE IS HERE!
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The Official Site - Take a looksie at all the characters, DLC and spoil yourself the unlockable characters.
Anthers Ladder - This is the perfect place to practice any of the Smash games online. With a (sometimes) helpful chat, and always plenty of people around in most regions for either Ranked or Friendly matches, you're assured games in netplay here. By far the best way to improve your skills.
Smashcords - Join a bunch of Discord servers dedicated to any Smash character in the entire series.
Smashboards - Website with a huge amount of data, guides and information on all Smash Bros games.
Smash.gg - Find upcoming tournaments. Don't worry about being good, there will always be people to play and friendly setups for you to practice on with other real humans.
Liquidpedia - Want to know who won that tournament 7 years ago? This is a safe bet of where you could find out that information.
SmashWiki - Like looking up stuff on Wikipedia for your essay that's due tomorrow? You can do the same in here, but chances are you're not supposed to write an essay on the history behind DK's fourth alt skin.
Smash Bros Thread v5 - Read a bunch of nerds complain about Sakurai
Smashpunch Steam Group - Join this group to be part of the cool kids club!
3DS Friend Codes (Smash Bros. Version) - Connect with your Facepunch pals on your 3DS!
Wii U IDs (Smash Bros. Version) - Connect with your Facepunch pals on your Wii U!
Nintendo Facepunch Discord Server - Smash Switch may not be out yet, but you can still join this server.
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Netplay Guide
https://www.youtube.com/channel/UCMo0JzwgHCZ435K9BAAi8Rg
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https://www.youtube.com/user/mysmashcorner
If we do get the polygon/alloy/wireframe team modes, it'd be pretty sick if you could unlock them as alternate skins after beating each mode
NEW THREAD! Nice... except we gotta move on to that one, too. I need to add a bookmark for the Mario section.
Why are we not in the Mario section again
Super Smash Mario
Because Smash isn't a mario game :^)
(i forgot woops)
Super Smariosh Bros Ultimario
I mean everyone is a clone of mario
So, if you guys had to choose one extreme, would you prefer a Smash game that's fast paced with low percent kill combos everywhere, or one with high survivability and an emphasis on gimping and intense mindgames?
The latter, but without much gimping either. I like big hits and sending people flying after a long-fought stock.
Also, looks like you'll have to close and remake the thread again if it's not in the right section. It's what happened last time.
Still doesn't include Waluigi.
Truthfully, I kinda wish they'd have kept with the Japanese name of Super Smash Bros. Special. Smash 4's official subtitle (for what it was) had finally given us a unified title since the original game, outside of Japan using "Dairanto" instead of "Super", and I was hoping we'd continue that trend. It would've meant no acronym conflict with Smash 4 U, plus SSBS still looks like SSB5. We could even nickname it 5pecial.
The former is easier to balance, because the latter would require every character to have a strong spike move and would render any character lacking one useless.
I think the former would be more fun as well if it keeps DI at a level comparable to how it has been and I'd definitely prefer it, granted I also think SSB64 had the best gameplay for this reason, even if it lacked content.
The former would be hilarious. It'd be like playing rock-paper-scissors every stock.
"Yeah don't worry our matches are 5 stock 2 minutes".
Everyone would be Bayonetta
https://www.youtube.com/watch?v=3FxtDs0b0Gw
I'd be okay with that
Stylish combos are always fun to watch
Good OP
Going back to SSB4, one thing that's still really fun to do is set up a heavy Smash with a custom equip loadout for each character that reduces landing lag and slightly increases speed and jump height
Like, seriously, that feels so good to play. The AI goes nuts with that setup too, I've seen amiibo 0-death eachother. It's insane.
5th place and beyond causes your controller to become unusable entirely
Anyone hoping that on July 9th, they are going to announce King K. Rool as a fighter?
Not really. It hasn't even been a month since the game was announcing, a new character reveal so soon seems unreasonably fast.
What's going on in July 9th?
Donkey Kong will be 37 years old.
It seems more likely that we'll first see the next newcomer during the upcoming Nintendo Direct however.
This article is from three days ago, but I don't think it was ever posted here.
https://www.washingtonpost.com/sports/nintendos-newest-smash-bros-game-showcases-its-odd-relationship-with-esports/2018/07/05/ad8632fe-7568-11e8-b4b7-308400242c2e_story.html?utm_term=.bd2e91ca69e3
The whole article is worth a read but I want to pull a couple of snippits from it.
“When you talk about audience, I don’t really think too much about the audience per se,” Sakurai told The Washington Post through a translator ahead of the game’s unveiling at E3. “I feel like a game, at the end of the day, is about playing the game. But if we focus too much on the top level players — or the audience — then the game skews a little bit too much on the technical side.”
“I think a lot of Melee players love Melee. But at the same time, I think a lot of players, on the other hand, gave up on Melee because it’s too technical, because they can’t keep up with it,” Sakurai said. “And I know there were players who got tendinitis from playing, and messing with the controller so much . . . that really is hard on the player. And I feel like a game should really focus on what the target audience is.”
He's right, you know.
Honestly I think he made the right choice for smash ultimate in how it plays, not too competitive but also still has some techs like wave landing. It's a good balance.
I don't think people gave up on Melee because it was too technical. The people who stopped playing Melee and never did again had hopped onto Brawl just for being the latest entey, or just played other games. Melee's incredible popularity today is often cited for it being so technical.
If that's the true translation from Sakurai, its a worryingly shortsighted view to have on your game series. A veteran of the industry like him must have seen by now there's no issue with embracing the highest level of play, even for casual games.
Even without accounting for player skill, optimal Melee play in the current day requires the use of specific CRT televisions, Gamecube controllers with a specific defect, Gamecube systems manufactured before and after certain years (to avoid crashing), a specific version of the game, and a relatively EMI-free playspace. Tourneys can be hosted without certain above conditions being met, but the experience will be objectively worse for players, or at least will be less reliable.
Once you get into player skill, if you wanted to get into Melee now... Good luck. We know a lot more now about hidden mechanics and counterpicks, sure, but the top players are literally willing to injure themselves to optimize their strats by even a few frames. The top four in the world at their peak could play at near TAS level, their APM and reaction time exceeding that of some competitive Starcraft champions. To say that jumping into Melee in 2018 is daunting would be an understatement.
I'm not saying you can't do that, either, because some brave souls already have (and are doing quite well), but there also lies appeal in getting in on a new game from the ground floor. People want a new Melee; a game that still has a wealth of tech, but isn't as insanely obtuse or unfriendly, and a game where the process of mastery can start all over again, rather than the road to perfection already having been paved years before.
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