I figured this would be simple but so far I'm just doing a crap load of !target:IsPlayer() && !target:IsNPC() && etc... I only want my function to run if the entity is a prop..
if target:GetClass() == 'prop_physics' then ComplieString("Entity("..target:EntIndex().."):Remove()") end
dat's it?
Haha thank you so much I knew it was going to be something simple! It's all working now
oh dear lord please dont do that that is so terrible
if IsValid(target) and target:GetClass() == "prop_physics" then target:Remove() end
seriously you have to have severe brain damage to think that compilestring shit is fine
I'd recommend using
if IsValid(target) and (string.find(target:GetClass(), "prop_physics*") or string.find(target:GetClass(), "prop_dynamic*") then target:Remove() end
Because source has multiple entities, and variants of them, for props.
Thank you for all of your input.
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