Need help, sequence layer stops all animations from working
1 replies, posted
I decompiled an MDL and recompiled it as a test (I didn't change a single thing)
Here's the full .qc file: https://pastebin.com/tLERJQGE
I noticed that with:
$sequence "layer_head_yaw" {
"head_yaw_right"
"head_yaw_left"
fps 30
// subtract "delta" 0
// delta
autoplay
hidden
blendwidth 2
blend "head_yaw" -45 45
}
$sequence "layer_head_pitch" {
"head_pitch_up"
"head_pitch_down"
fps 30
// subtract "delta" 0
// delta
autoplay
hidden
blendwidth 2
blend "head_pitch" -30 28
}
no animations would work.
When I remove "autoplay" from it - the animations work, but the head only moves when an animation isn't playing.
This happens with almost any mdl I decompile, the head previously moved fine while animations played but after I recompiled them without changing anything the animations would stop functioning.
It's because the animation isn't subtracted, since it isn't subtracted, it plays the full animation over everything (which also explains why it plays over everything with autoplay). Since its decompiled, you need to do some guesswork unfortunately.
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