• Help with the creation of an entity
    2 replies, posted
Hi! Excuse me for any grammatical errors. I'm trying to create a simple entity (an iron counter with a "prisoner pod" above) I did it and this is my result: https://files.facepunch.com/forum/upload/293577/ed0041f6-d3e3-4089-b1f0-267fe681e28e/result.png This is just what I wanted but there is a problem.. https://files.facepunch.com/forum/upload/293577/0ad97627-c881-408b-8d76-9d6d2186307c/result2.png when I use the pod, the animation is the same as when I sit on a chair.. Any help? Thank you! This is the code (init.lua): AddCSLuaFile("cl_init.lua") AddCSLuaFile("shared.lua") include("shared.lua") function ENT:Initialize() self:SetModel("models/props_wasteland/kitchen_counter001c.mdl") self:PhysicsInit(SOLID_VPHYSICS) self:SetMoveType(MOVETYPE_VPHYSICS) self:SetSolid(SOLID_VPHYSICS) local pod = ents.Create( "prop_vehicle_prisoner_pod" ) pod:SetModel( "models/props_combine/eli_pod_inner.mdl" ) pod:SetKeyValue( "vehiclescript", "scripts/vehicles/prisoner_pod.txt" ) pod:SetAngles( self:GetAngles() + Angle( -90, 180, 180 ) ) pod:SetPos( self:GetPos() + Vector( 0,0,30 )) pod:SetParent( self ) pod:Spawn() pod:Activate() local obj = self:GetPhysicsObject() if obj:IsValid() then obj:Wake() end end
I see that you've fixed this already but I've yet to create an entity - does it weld them together when you call it as a parent?
Yes it does
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