We Happy Few - Always Be Cheerful: The ABCs of Happiness
13 replies, posted
https://www.youtube.com/watch?v=CR50PJUWm_M
It's very off putting that there gameplay footage with such a shitty fps, though this game seems to be getting actually interesting.
Maybe I haven't paid enough attention to this game, but the tone that this trailer presents is very, very different to what I remember seeing about this previously. This has a much gamier feel, a fun stroll through a theme park killing bad guys kind of feel. I wonder if this is a response to how negative the reception was when a playable build of this game was released.
From what I remember, no one was really expecting a survival craft-em experience in randomly generated levels. Maybe they're trying to emphasize that more now.
They need to just give up on this game already lol. The original concept wasn't even that brilliant, the whole "old world British shit and le creepy masks everywhere" was already a kinda cliche idea only propped up by an interesting artstyle and a sense of mystery about the game. Now it's a "hitting people with pipes and watching your character wave his hands in front of the camera for no fucking reason" simulator with a story that I just cannot bring myself to give any shits about. Even this long drawn out trailer looks unfinished and buggy, their opening cinematic shot at 0:11 showcases their incredible citizen AI perfectly: two robots awkwardly walking in a circle in the middle of an empty road. Half the scenes in the trailer are at like half FPS, and the disjointed way that enemies react to being hit is not gonna work for a melee-centric game.
Alternatively, how about they finish their game and come out of early access? Unlike, say, most other early access games.
I mean they're clearly too far to actually back out now, but the path they're going down doesn't look very good at all. I'll be surprised if this game is still cared for a year after release (if that). They'd be better off jumping ship and just having another go at a fresh idea instead of doing a take-3 on reviving a game about creepy masks and bad British accents
Was this supposed to be a trailer? Felt like it meandered all over.
As like one of the 4 dudes who bought this in early access (but who refunded it during the spring break refunds), It was fun to play through the various versions as they led up to the dead period
Looks really interesting now.
The problem they've had is the original couple trailers that got everyone interested both had pretty much no gameplay at all and were purely dedicated to showing the aesthetic. So when the early access game actually dropped nobody really knew what to expect, and it turned out to be a generic procedural survival crafting game with some stealth elements which did not go over well.
What's cliche about a Brave New World inspired game? I've always loved the world in the book, and putting it into such an iconic period of English history sounds pretty fresh to me. Everything else out these days is either a modern piece or set in space/the future, or an entirely different universe/timeline, more fantastical. This at least feels a little grounded in its presentation if you know the "source" material.
I hope it's good, and I hope if it is good, it can redeem itself and be forgiven and accepted.
I think people really preferred a 60s Bioshock over a clunky survival-like with procgen that would often make a run unbeatable.
I think gearbox might very well be heading closer to the Bioshock sort of feel, with some of the old elements only tacked-on.
I think they could still save it.
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