I remember a time when people were complaining about books and movies running out of originality. Honestly, if you really want to complain about originality, you could nitpick a lot of different games being clones of whatever (ex. the DooM clone).
I personally think we're getting close to a .com style crash, which is why so many stupid people are bandwagoning various tech concepts for those sweet electronic dollars. The time before the .com crash looked just like this.
I'll save you the trouble of watching the video: its a dude complaining games are too similar because you shoot shit.
a deep analisys made by someone without a clue of the concept of a trend, and how trends evolve over time.
throughout gaming history people have been bitter about video games, saying they are becoming too similar.
i think games at the moment are more diverse than they have ever been, you just have to look at indie and smaller studio games. hell even in triple a games theres a bit of variety. plus you have things like mobile games, vr games, ar games, etc.
Can someone point this dude towards the Doom clone phenomenon
this is literally nothing new
Painting shooting games as all being essentially the same thing is one of the blindest comments I've seen in a while. In the late 80s to early 90s most games were platformers with far less diversity in mechanics than 'shooting games' have today, and that was a massive step up from the early 80s where you had side scrolling platformer, scrolling shooter (a la Contra or Galaxian), or top down adventure game, with other genres filling tiny niches.
Also trying to give Splatoon a pass for being a shooter because he likes it and it doesn't use real guns, despite saying the differences in style, tone, and gameplay aren't important (which they are) when comparing other games makes him a hypocrite. "All these games are overdone and following a trend but this one I like is good."
Did anyone actually watch the last 4 minutes of the video where he debunks his own points.
Yes, it was a weak video overall and the last few minutes is less him debunking his points and more him pointing out shit everyone already knows about how the games industry is shit and the big companies chase trends. This video said nothing new or insightful.
Considering that this is merely an opinion piece, I think it is a solid reminder for pessimistic enthusiasts.
We're just getting older and experiencing what's there differently. Always has been this way.
I don't think he's making a good point in this video but I do think that games are a lot more similar to each other than they where during the PS1 and PS2 era. Almost every AAA game has the same kind of basic structure and control scheme, over the shoulder twin stick third person shooter controls, even for a beat em up like God of War, either a linear and heavily scripted "cinematic" structure or a shallow open world sandbox with a bunch of generic activities that are there cause they need to be there to justify the open world somehow, throw in a generic crafting mechanic that really doesn't add anything to the overall gameplay, a crazy simple stealth system that pretty much boils down to "crouch walk, avoid line of sight and walk up behind the enemy and press the instakill, you win button" and there you go.
Compare to stuff from the PS2 era, Shenmue, GTA3 and Shadow of the Colossus all did open worlds but in different ways. Shenmue attempted to create a living world where each character was named, had a schedule they followed, a life outside Ryo's story and the goal was to create a convincing, living town, GTA3 attempted to be a fun, chaotic sandbox with a lot of opportunity to cause chaos and mayhem and the story was essentially just a tutorial to teach you how to use all the different toys available to you and Shadow of the Colossus focused on simply having a beautiful world to explore as downtime in between the intense colossus battles.
Even the "generic platformers" that people in here brought up tried to differentiate themselves from each other. The Sly games experimented with incorporating stealth mechanics in platformers, Ratchet & Clank added third person shooting mechanics into the mix and Jak & Daxter tried to take the Mario 64 formula into a seamless open world and then had an identity crisis.
Obviously this mostly applies to AAA-games and in general the industry is getting better again at doing different things compared to the last generation filled with CoD wannabees and studios trying to turn games that didn't appeal to the CoD crowd, like Resident Evil for example, into action blockbusters.
all the big games are similar. its just some old asshole walking around talking to himself or his ward with dull gameplay lacking much player agency. the AA-games and even just A are where the true gems lie. these "cinematic experiences" need to die out tbh and we need to get rid of these failed hollywood writers.
Haedox is [b]really[/b] hit or miss.
Honestly this is a trend that was more of an early-mid 2010s thing, it actually has died down some. Nowadays the big publishers are all about the open world and/or multiplayer "live services."
I will say that the big budget scene is definitely more homogeneous than it was back in the PS2 era, but the indie scene is stronger and more diverse than it's ever been.
I'd say that gamers themselves tend to be overly expectant of streamlining and a high bar for minimum stimulation but that's just my bit. v:v:v
Game devs themselves def. aren't running out of ideas, that's dumb. Corporate is, but that's nothing new.
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