• Rust skin making SDK (problem with the thumbnail)
    1 replies, posted
So i've heard that for creating a thumbnail for your Rust skins you'll be able to do by 2 ways. 1) Replacing the files in the temp folder created by Rust when uploading the skin (impossible for me as i have an SSD and it's pretty god damn fast). 2) Copying the meta.assets from the workshop folder and reworking it in Unity (my way), but when i try to do this unity says that the script is invalid. Can someone help me ? Thanks https://steamcommunity.com/sharedfiles/filedetails/?id=1441167635
No, skin-makers (me) use the first method. But, i dont think that problem in ur Fast SSD, because need some time to upload textures and its not associated with ssd. It's mean that u have not "heavy" textures. But what problem? Before "publish" just copy "icon" and fast paste it.
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