Display server wide screen text on entity destroyed
1 replies, posted
So i'm working on a unique raiding system for a gamemode, working on a unique raid system to bring players together and clash over a specific entity. It's more or less an event, so it takes time for the event to happen, how can i set this up so once
if ( self:GetEntityHealth() == 0 ) then (Display server wide text here) Almost like a ULX notification.
Net Library Usage - tell the player(s) that X happend and do X clientside.
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