• Custom model without modeling
    10 replies, posted
Hi, I was wondering if there is a way to create a model with out modeling. So I want to make an entity and im not good at 3d modeling, so im wondering if there is a way to make the model in game from props, save it with adv dupe or something get the dupe file to get the models and vectors of all the props. Then apply this to an entity. I have found something similar to this on the workshop for SWEPs however I would need this for entities. Workshop file
that sounds so weird.. What you want to do is spawn a entite build from several other entities. That would be possible, but the most useless thing ever. It would require so much more code, and ingame so much more render performance because there are so much more entities to make
Sure, but if you are utterly useless at 3d modeling, then its the best option I have.
you can learn 3d modelling its not hard, you can pay someone to make a 3d model. But you really should not make a entitie out of several others. Its just such a bad idea. bad look, bad performance, no one will like it (at least not anyone who knows what performance this will suck. noobs might like it)
Ok, im not trying to have an argument. I don't care about performance currently (just trying to learn to code), I don't have the patience to learn to 3d model nor the money to pay someone to make a model for me. The entity im trying to create isn't very complex or big so it would only be a couple props, not really hard hitting on performance. Im not looking to sell or give away this entity once complete so I don't care if anyone will like it or not... Again im doing it to learn lua. If you think this is dumb and im dumb, fine. I know actually making the model with a 3d modeling program would be the best option but, I have given my reasons for wanting to do it this route.
I disagree, I'm a fan of models made from other models, is serously lowers the time it takes to download models on first join, and it gives it an old-school gmod vibe.
still sucks performance
Check out this post I learned a bit from this guy asking a question his code has two props linked together. You'll just have to play a lot with the position and rotation. Help with the creation of an entity
it would require about the same amount of render performance actually, the real problem is the physics. My advice is to not Activate() the physics props.
Thank you for the suggestion
ALSO, don't use constraints, use entity parenting instead.
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