• VNN - Valve: "We Still Make Games"
    34 replies, posted
https://www.youtube.com/watch?v=h1viSEMnk0g Sponsor is from 0:30 to 0:54. VNN's been working on this for several months.
The fuck is with the dancing Arthur gif at 4:21?
That part where he just lists em is such a good roast of valves horrendous business model
Valve seriously needs some sort of actual management going on into the future, the more and more that gets revealed about the inner-workings of the company the more outright embarrassing it all is for them.
how about this, if they do decide to continue to shelve games, why not just publicize them? They practically invented early access, why not use them?
he did make the point that they are expected to release perfect games.
dota2 was far from perfect when I got into the closed beta. No sane dev would expect their games to be perfect at all stages during development.
Sadly any minor bug will be torn into pieces by the media & subreddits. It's a catch 22. They should stop being pussys about their fans judging them though - any sensible game dev would ignore the vocal idiots.
Because it can be re-used in a future game.
That also wont be finished.
The untitled fantasy coop game was officially cancelled, wasn't it?
"Mike Morsky" BAH
I believe every Valve project besides HL3 and F-Stop have been officially cancelled, and as far as anybody knows the two of those were just silently canned which leaves nothing in the works rn besides ongoing tf2, csgo, dota2 and artifact development
sweet summer child
everyone who has "announced" the cancellation of it has only done so after leaving the company and with Valve's awful habit of picking something up, putting it down, rinse and repeat 50 times before they decide what to do with it, who knows what state it's "officially" in
Most of their releases, including new Steam features, hardware, game updates have been far from prefect. This notion that Valve take their time, because they only release prefect products has been bogus for a long time. Officially Valve haven't talked about it. Some of its concept art made it into Dota though. Stars of Blood is something Gabe himself acknowledged was a thing, but they axed it.
How many minor bugs still exist in their games today? I don't even think the perfectionism plays nearly a large a part in them not releasing games as the insane office structure does. Valve is one big head with a thousand different arms all individually trying to feed itself.
It makes a lot more sense to say they're probably not releasing any titles until they're in a near-complete state, rather than perfectionism. Would also make sense considering they occasionally release a tech demo, but rarely any full games.
Left4Dead3 has neither been officially announced or canceled. The closest we got to any sort of confirmation was Gabe teasing it when 4Chan visited the office - and this VNN video is the first thing I've ever heard about it's supposed shelving.
the physical manifestation of valve's current state of mind
But guuuuuyz what about Artifact???
It will be a great card game marred by an extremely greedy business model. Valve outsider Richard Garfield conceptualized it and he meets with Valve about once a week. Game won't be free, cards won't be free, card packs probably won't be free, and no Steam trading, just the community market so Valve gets dat cut every time.
Frankly I think they could make more from a card game where all the cards are free and accessible, while cosmetic variant packs can be purchased. It's literally the thing that keeps me from playing games like Hearthstone.
I don't know if it will be used for cosmetic alternate versions of cards, but there will be Steam Workshop support for card art.
I sure hope not, one of the things about cards is they need to be recognizable. Magic tried having alternative arts for cards in their Homelands expansion and all it did was make players have to inspect and read cards more closely.
I know I'm 100% not in the majority, but fuck me man if I got even a tiny-ass low budget flawed prototype of a game from Valve that had the same creative spark they're known for, I'd be happy.
Valve probably fiddles with HL3 every now and then just to be able to say they're developing something. i fully expect them to one day release it and then act as if that fixes all the internal drama, procrastination, and sleazy business practices they've become known for, just because "hey we finally released it guys these things take time lol!!"
I think the problem with Valve not finishing games is less due to them being lazy, and more of there being a culture around Valve that working on games like HL3 or L4D3 isn't lucrative. People will probably work on those games, yes, but may be persuaded or even bullied (if an ex-dev's Twitter storm is to be believed) to drop their work on them and instead work on Dota, CS:GO, or some of the newer games that are taking off (Artifact, VR games). Maybe it's them feeling like those games won't bring them as much money, maybe it's that they feel there's no point because they could never match player expectations for them. Either way, I just feel like the current culture at Valve is probably the reason we will never see those games reach the light of day.
If the entire string of tweets about "SelfOrganizingCo" are to be believed, it may not be the fact that Valve doesn't believe HL3/L4D3 can make money, but that developers are consistently self-sabotaging anyone else who dares to lay the groundwork for such a game to exist, fearing that their bonuses will be at risk from the "HL3 creator" employees. Like a gaping maw of stressed sweaty programmers, each ripping the legs off the others in order to be the first to escape.
My crackpot theory is that its going to be a VR exclusive bundled with their Knuckles controllers
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