Hey Guys .
Im pretty new to this forum , because i got a Issue that i can't fix myself ... so i need your help
Sooooooooo... I created this model
https://files.facepunch.com/forum/upload/301337/f68335c7-f70d-49cd-88df-965436b638d8/001.PNG
everything was fine so far.. but when i actually wanted to do the collision model...
https://files.facepunch.com/forum/upload/301337/76cea3eb-1a6f-4960-b81e-c54035b812fc/2.PNG
This is exact the same position of the bottom part of the model (has smooth shading on )
but when i compile it and preview it in the Viewer ... thats what i get ..
https://files.facepunch.com/forum/upload/301337/405b2475-879c-4e81-8bb1-465b3423cb87/3.PNG
(don't mind about the missing Textures .. wanted to fix firs the collision model )
As u see it aint at the same pos. as i placed in Blender ...
I also rechecked blender if something maybe moved but it was right at the correct Position..
https://files.facepunch.com/forum/upload/301337/85daf096-f72e-4166-ad92-1d5a595bb0cc/4.PNG
Sooo im kinda frusttraded that i didn't got it to work fine ...
Maybe you guys got some sulutions.
Thanks
Greetings
Spacebar
Type Apply object transform
select 3 checkboxes (location, rotation, scale) on bottom left
Β L Λ Ζ Ξ is right, make sure to be in object mode and select the collision mesh first.
Since you might want to find it useful, there is a way to make your hitbox concave instead of convex, to do so simply add more convex parts (multiple parts but still in the same model) and add $convex in your $collisionmodel detail, if you need to know more info or how it's supposed to look like, here's a low key plug to a notso recent thread I helped where I gave some nice advice:
Just ported a model but 2 issues occured
Worked fine .
Thanks alot guys
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