• So They Fixed No Man's Sky...
    13 replies, posted
https://www.youtube.com/watch?v=GlsAgV6V-D0
So you can be something other than human? That's coo'.
One of the options is this funky ass space entity https://files.facepunch.com/forum/upload/237960/10a8aa57-1271-4aba-bd10-db4cb7f4cf6a/No Man's Sky Screenshot 2018.07.25 - 11.24.47.51.png Gestures + free cam photo mode in third person is great
is it still overpriced?
Currently half off on steam. ~30$CAD
I'm still not sure if I want to spend £18 on it with Green Man Gaming, that's with the 50% off plus a 10% off voucher, it's one of those games that doesn't feel right paying for, even with them fixing it up.
I'm the most tempted I've ever been to get No Man's Sky. Which is to say I'm actually considering it. Looks like a good zen experience to just kind of relax with but $30 CAD still seems kinda high, like $15-$20 would have been way more tempting.
base price, 55€ 2 years after release? I guess I'll stay patient.
To echo my question from other threads, has anyone never played the game before and just bought it? If so, how are your first impressions?
Bought it last night. One sitting later: https://files.facepunch.com/forum/upload/107272/d60438d6-7db7-4b27-9e83-ae8faf88261d/image.png Only stopping because it was 2:30am and I needed to go to bed. I'm personally really enjoying it, and that's with me jumping into it coming straight off an unhealthy Avorion bender, after having looked for a suitable successor to Freelancer for the past 10 years. No Man's Sky certainly isn't a successor to Freelancer (not like Avorion is), but I like its emphasis on ground-based exploration (which neither Freelancer nor Avorion has in any capacity). I personally find the game beautiful, and I am enjoying the gameplay loops well enough. As of right now, I don't find them too grindy. For full context, I am playing Survival difficulty and only just finished the "go to the space station and ask about the emergency signal" part of the main quest. I am a free-roamer when it comes to RPGs. If the game gives me the option to give the mission the middle finger and instead go in the opposite direction, then I do exactly that. With that being said, No Man's Sky gives me a good incentive to split my attention 50/50 behind its story and exploring in two ways. The first one is inventory space is extremely limited, so I can't just go around picking up every shiny thing that catches my interest. I have to force myself to stop picking up a third stack of oxygen because, no, I don't need another 250, 500 is plenty, the life-support only takes 25 when it's fully empty anyways. So when my inventory's full, I use that as an indicator I should go sell, and while I am out and about, I might as well progress the story. The second way that it motivates progressing the story to me is the fact that, at least so far, a good chunk of the major component blueprints are locked behind it. Not in a "you need to complete this in order to build that" way, but "in order to progress this, you'll need to build that - here's how" way. I am surprisingly okay with that system, and I actually rather enjoy it - it's a rather organic way to learn the recipes in the game. Those are my first impressions for the game. So far, I feel it's worth the $30 I paid for it.
Thanks. I think I'll give it a shake then.
This game looks so much more fun in the third person for some reason. I just found the first person mining to be a slog on release, but this looks much more bearable.
I gotta admit, If the game was like that when it first came out, it would not have bombed that hard at all
I'll probably wait until it's in a bundle where I can choose whom to pay.
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