Monster Hunter World on PC Pre-Release Stream - IGN Plays Live
12 replies, posted
https://www.youtube.com/watch?v=1-xObJiF7KI
Running on a GTX 980
Man, I can't wait to get raped by the flying bagel in glorious 4k HD in 60fps
Looks like I'll be ready, probably won't buy it at launch, wait for the day 0 bugs to get patched and maybe wait longer if there is some porting issues.
Was afraid my 980 wouldn't be good enough to 60fps this since the recommended requirements they released shown that the GTX 1060 is indicated for 'High Settings at 30fps on 1080p'. Even better is them confirming that there's an uncapped framerate option rather than just a choice between 30 and 60.
Those two are delivering the best consumer-relevant coverage in this video that i've seen from IGN since 2006. actually showcasing the product with no market-speak, getting technical with the game without "dumbing it down" or condescending to anyone. I think it's the first time in a decade that i've been happy with a piece from IGN...
Ohhh babeee this is gonna be good.
I'm ready to funlance once more
Wish I could transfer my save from PS4. Maybe I'll check out some save editing to facilitate this.
Its using the MT Framework engine. If its anything like Dragons Dogma the save data should be fairly cross compatible as its just a gripped Xml file. A binary header describes platform compatibility in DD, dunno why that would have changed.
Save editing may be a really trivial solution to the problem.
Well, I'm definitely giving this a shot then. Maybe I could even convert my save.
Looks great.
To those who want to buy the game, Fanatical.com is having a discount on it currently
Should probably be noted that the GTX 980 is still very much a high-end card, performing roughly the same as a 6GB GTX 1060
I haven't watched IGN videos in a long time so I've no idea how their content has been recently but I have to agree in that I was quite satisfied watching it, the speakers did a good job imo
I'm not sure how much use it'll be but I did start a project a while ago to create a save editor for Dragons Dogma, hence how I worked this shit out. The code is janky in places and it's not remotely usable (1.5GB ram usage boye). But I hope this gives you some ideas about the structure;
DragonsDogmaSaveManager/DDSaveLoader.java at master · jwoerner/D..
DragonsDogmaSaveManager/DDSaveLoader.java at master · jwoerner/D..
I never quite got far enough to fully understand the shitting monstrous XML file DD uses for it's saves though.
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