jb_pipedream is the first map I made that was for JB, and not a port. It is also the the first map I've ever successfully made a 2D skybox for. It was added on July 11 and steadily updated to its final version from there. The supported gamemodes are DM and Battle Royale.
The layout takes loose inspiration from PostalZone, and was modeled after the same concept of a simple layout that was easy to remember.
MAINTENANCE ROOM
https://files.facepunch.com/forum/upload/57916/8aef4a0c-6401-4d11-a6df-e16905ba8125/jb_pipedream0009.jpg
CENTRAL AREA
https://files.facepunch.com/forum/upload/57916/1732010c-8ce8-4b75-8088-6c86352a23fb/jb_pipedream0011.jpg
FAN ROOM
https://files.facepunch.com/forum/upload/57916/6775798e-6b04-40d6-996c-9c27858e5625/jb_pipedream0004.jpg
JUNCTION
https://files.facepunch.com/forum/upload/57916/d969ce87-872b-4ff4-9145-72a73aff7ed3/jb_pipedream0003.jpg
ROOF
https://files.facepunch.com/forum/upload/57916/678c1109-1dff-4b78-bd32-2d8978691d31/jb_pipedream0007.jpg
SKYBOX
https://files.facepunch.com/forum/upload/57916/b9d4630a-4abd-4b89-90e8-1fcd03a3ae2f/jb_pipedream0010.jpg
This map has grown on me, I actually dig it
actually pretty dope yeah, good for the larger player counts
missing texture road will forever make me remember the fragile existence of humanity
Sorry, you need to Log In to post a reply to this thread.