• Map overview: jb_pipedream
    3 replies, posted
jb_pipedream is the first map I made that was for JB, and not a port. It is also the the first map I've ever successfully made a 2D skybox for. It was added on July 11 and steadily updated to its final version from there. The supported gamemodes are DM and Battle Royale. The layout takes loose inspiration from PostalZone, and was modeled after the same concept of a simple layout that was easy to remember. MAINTENANCE ROOM https://files.facepunch.com/forum/upload/57916/8aef4a0c-6401-4d11-a6df-e16905ba8125/jb_pipedream0009.jpg CENTRAL AREA https://files.facepunch.com/forum/upload/57916/1732010c-8ce8-4b75-8088-6c86352a23fb/jb_pipedream0011.jpg FAN ROOM https://files.facepunch.com/forum/upload/57916/6775798e-6b04-40d6-996c-9c27858e5625/jb_pipedream0004.jpg JUNCTION https://files.facepunch.com/forum/upload/57916/d969ce87-872b-4ff4-9145-72a73aff7ed3/jb_pipedream0003.jpg ROOF https://files.facepunch.com/forum/upload/57916/678c1109-1dff-4b78-bd32-2d8978691d31/jb_pipedream0007.jpg SKYBOX https://files.facepunch.com/forum/upload/57916/b9d4630a-4abd-4b89-90e8-1fcd03a3ae2f/jb_pipedream0010.jpg
This map has grown on me, I actually dig it
actually pretty dope yeah, good for the larger player counts
missing texture road will forever make me remember the fragile existence of humanity
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