• Prevent an entity from being saved.
    1 replies, posted
I have an entity that spawns several child entities on initialization. Attempting to create a save with the entity, then loading the spawn will result in broken duplicates of the child entities scattered around the parent entity. How can I prevent the children from being saved, or automatically remove them upon loading a save? I found a couple posts that mention gmsave.ShouldSaveEntity(), but it's not very well documented.
ENTITY/OnEntityCopyTableFinish ENTITY/PostEntityPaste
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