I want to give my weapon explosion damage plus kill icon, but if you add kill icon directly to env_explosion, it will replace all the kill damage kill icon.
So my question is, is there any way to replace all the explosion kill icons, only my own weapons take effect?
In your weapon code, you should use something like util.BlastDamageInfo instead of creating an env_explosion entity, and set your weapon as the damage inflictor
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