• animation not playing on parented entity
    3 replies, posted
Fairly new to lua so sorry for possible wrong phrasing. I have a model parented to another entity. its supposed to play an animtion. Usually this does the trick: self:ResetSequence(self:LookupSequence("drive")) self:SetPlaybackRate(1) However this does not work: self.wheel:ResetSequence(self.wheel:LookupSequence("drive")) self.wheel:SetPlaybackRate(1) Had this problem many times now :/ any help? thanks PS: SetSequence or any combination of the two makes no difference
What class is the wheel? If its prop_physics I think you need to use a prop_dynamic instead, if I recall physic props have trouble playing their sequences
it was "base_anim" prop_dynamic works as expected thank you !
Oh, if its a Lua entity, you can use ENTITY/SetAutomaticFrameAdvance and check if it works then, but most of the time you can just use prop_dynamic instead of creating another entity
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