Hello,
I've got one question, I wan't to force a player to walk, I am doing
hook.Add("SetupMove", "Name", function(ply, moveData, cmd)
moveData:removeKey(IN_SPEED)
works as expected
but
moveData:AddKey(IN_WALK)
doesn't work for some stupid Reason.
Does somebody have a solution?
Bye
Why do you even want to force a player to walk? Im sure no one wants to be forced to walk
You could try setting the player's regular speed to that of the walk speed instead
Having tried this, it looks like there are issues with many of the inputs. I can only seem to intercept IN_DUCK and IN_JUMP.
Player:ConCommand("+forward") or Player:ConCommand("-forward") should make them walk forwards.
I think this should be +forward and -forward.
Sorry, you need to Log In to post a reply to this thread.