Is there any way to invert colors with lua in the current game? The best way i have been about to find is using DrawColorModify but that isn't very accurate
You can get pretty close with the built-in color effects:
https://files.facepunch.com/forum/upload/596/f70cd6a8-cfb8-409d-8446-82bc87ead063/image.png
That is not inverted at all. If you set the color multiplier to -1, you can get a very close result, but still not everything will be inverted properly
https://i.imgur.com/9heHxZa.png
yes i know
Yeah I've done that, it does seem somewhat faithful the only thing is it doesn't invert black to white and vice versa. The only other way I could think of doing it wouldn't be real time and would be a screenshot type thing where you just iterate over render.CapturePixels() and invert each pixel manually, which would be super taxing and only be for a single frame...
IIRC the Citadel effects in episode 1 would invert colors. Might want to look into those.
Would modifying the default Texturize post processing effect along with a custom material be able to invert the colors?
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