• Anti-Crash / Propminge for DarkRP & Sandbox
    3 replies, posted
About 3 years ago, I decided do make an anticrash for private use. I released it on github after completion. From then on, I worked on it frequently, implemented some (user-) ideas, squashed bugs etc. Today I want to share this via Facepunch, because my previous post about it is not existant anymore and lacked description anyway. The anticrash now features: * Automatic freezing of props (on serverlag, timed and/or on map start) * Proper ghosting of props preventing physics lag / prop push / kill / whatever (There is basic ghosting also, featuring collisions with props, but this may cause lag, until the automatic freeze activates) * Automatic freeze of props stucking in each other (when ghosting / no colliding is disabled) * Block damage caused by specific entities * No colliding vehicles permanently or disable damage caused by vehicles * Automatically adds too big props to the FPP blacklist (If FPP is not installed, it won't do anything) * Ability to disable physgunning, toolgunning, propertying map created entities * Ability to disable physgun reload * Admin commands for disabling protection, freezing props etc. * Completely FPP / CPPI compatible * Everything is configurable * Developerfriendly functions / hooks * Translateable It works best with FPP, but works without FPP too. (There then is no antispam however, maybe I integrate one someday for people not using this together with FPP) If you have any problems, question or issues, don't hesitate to ask me or if you find a bug / issue / whatever open up a issue / pull request on github. I hope this helps some people of you, please feedback <3
Seems intresting, Thanks for sharing!
And you are the opposite and belong in jail... Stop commenting here, I dare you!
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