About 3 years ago, I decided do make an anticrash for private use.
I released it on github after completion.
From then on, I worked on it frequently, implemented some (user-) ideas, squashed bugs etc.
Today I want to share this via Facepunch, because my previous post about it is not existant
anymore and lacked description anyway.
The anticrash now features:
* Automatic freezing of props (on serverlag, timed and/or on map start)
* Proper ghosting of props preventing physics lag / prop push / kill / whatever (There is basic
ghosting also, featuring collisions with props, but this may cause lag, until the automatic freeze
activates)
* Automatic freeze of props stucking in each other (when ghosting / no colliding is disabled)
* Block damage caused by specific entities
* No colliding vehicles permanently or disable damage caused by vehicles
* Automatically adds too big props to the FPP blacklist (If FPP is not installed, it won't do
anything)
* Ability to disable physgunning, toolgunning, propertying map created entities
* Ability to disable physgun reload
* Admin commands for disabling protection, freezing props etc.
* Completely FPP / CPPI compatible
* Everything is configurable
* Developerfriendly functions / hooks
* Translateable
It works best with FPP, but works without FPP too. (There then is no antispam however, maybe I
integrate one someday for people not using this together with FPP)
If you have any problems, question or issues, don't hesitate to ask me or if you find a bug / issue / whatever open up a issue / pull request on github.
I hope this helps some people of you, please feedback <3
Seems intresting, Thanks for sharing!
And you are the opposite and belong in jail... Stop commenting here, I dare you!
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