• Help with modifying my noclip/cloak script
    4 replies, posted
Im sure I can easily add godmode to this, but the issue is if you die while being noclipped/cloaked, you're required to either use the uncloak command or use the ULX noclip to fix it. Im wondering how it can be corrected if a player isnt in noclip/cloak without the need of using extra commands. hook.Add("PlayerNoClip", "NoClipForAdminColor", function(ply) if ply:IsUserGroup("trialmod") or ply:IsUserGroup("moderator") or ply:IsUserGroup("admin") or ply:IsUserGroup("superadmin") or ply:IsUserGroup("headadmin") or ply:IsUserGroup("staffmanager") or ply:IsUserGroup("servermanager") or ply:IsUserGroup("director") or ply:IsUserGroup("networkmanager") or ply:IsUserGroup("council") or ply:IsUserGroup("founder") then local c = ply:GetColor() if c.a == 255 then ply:ChatPrint( "You are now invisible."); ply:SetRenderMode(RENDERMODE_TRANSALPHA) ply:SetColor(Color(255, 255, 255, 0)) ply.InObserver = true ply:SetCollisionGroup(COLLISION_GROUP_WORLD) ply:SetNoDraw(true); else ply:ChatPrint( "You are now visible again."); ply:SetRenderMode(RENDERMODE_NORMAL) ply:SetColor(Color(255, 255, 255, 255)) ply.InObserver = false ply:SetCollisionGroup(COLLISION_GROUP_NONE) ply:SetNoDraw(false); end return true end return false end)
I am not exactly clear on what you're asking. Do you want the person to be uncloaked / no clipped when they die or remain cloaked / no clipped?
yeah, basically I want them to spawn as if they just joined the server. The issue i've been having is when I die while noclipped, I spawn invisible while not being noclipped.
Took your advice and freed up some space using the table. As for the playerspawn hook, I had troubles in the past even getting it to work so I'm not sure what can be done.
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