• Tried to use a NULL entity
    5 replies, posted
When I try to spawn an ent with a SWEP I made, it throws me the error: Timer Failed! [Simple][@addons/sams_stuff/lua/weapons/fadingdooremp.lua (line 49)] [ERROR] addons/sams_stuff/lua/weapons/fadingdooremp.lua:54: Tried to use a NULL entity!   1. __index - [C]:-1    2. unknown - addons/sams_stuff/lua/weapons/fadingdooremp.lua:54 Here is the code that causes the issue: 46 function SWEP:PrimaryAttack() 47 self:SendWeaponAnim(ACT_SLAM_THROW_THROW) 48 isthrowing = true 49 timer.Simple(0.1, function() 50 if SERVER then 51 52 local ent = ents.Create("fadeempent") 53 if !IsValid(ent) then return end 54 ent:SetPos( self.Owner:EyePos() + ( self.Owner:GetAimVector() * 24 ) ) 55 ent:SetAngles( self.Owner:EyeAngles() ) 56 ent:Spawn() 57 local phys = ent:GetPhysicsObject() 58 if ( !IsValid( phys ) ) then ent:Remove() return end 59 local velocity = self.Owner:GetAimVector() 60 velocity = velocity * 10000 61 phys:ApplyForceCenter( velocity ) 62 63 ent.DetonateOwner = self.Owner 64 65 self.Owner:StripWeapon(self:GetClass()) 66 end 67 end) 68 end I dont know why it is showing the entity as null, I can spawn it in the spawnmenu Sorry if this is a stupid mistake I made, it's really late and I just want to get this done xD
My guess is that PrimaryAttack is being called several times every click, but since it strips itself, the second time around there's no "self.Owner" to set its position to. Add a validity check to self.Owner as well.
Try checking if `self.Owner` is valid on line 53, since it throws the error when you're performing actions on the player.
Ok will try that, thanks
You need to check if self is valid before the self.Owner validity check.
thanks that worked!
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