Why tho? Unless Spyro 1 remastered took up the entire 50GB of the Blu-Ray which I seriously doubt.
hey high texture multipolygon models take a lot of space like 3mbs
I canceled my preorder. I dont want to be missing 2 of the games if I decide to play it again in 20 years and the servers are down... This is why piracy is a thing
it's probably because of uncompressed audio or video for every language
I'm not paying 40 dollars for 2 games to be held hostage by time
If all 3 Crash games could fit on one disc then all 3 Spyro games should too. Both games reuse enemies and environments a fair bit.
Jesus christ Activision what the fuck you doing?!
it's getting harder and harder today to even play consoles with RCA -- do you think you'll still have a PS4 20 years from now, and a TV that you can hook it up to?
Yes, I even have consoles that only connect through coaxial.
This new habit by developers/publishers that don't bother compression or just plain lazy packaging is really ridiculous. I know there are some games that may justify their large file usage but most of the time it's because of uncompressed assets (audio especially) that wouldn't make any quality differences and negligible performance differences if they were actually compressed properly. It's worse because it's not like amazing internet is a standard around the world, people still suffer from unstable and slow connections and restrictive data caps regularly.
I live in a shitty small little town far from good net service providers or even any sort of major broadband. My only provider choice is Centurylink, who are infamous in their lack of quality. My download speeds are 350kbs on a good day.
For someone like me, this means 3-4 days to download some bigger modern games in the 50-60GB range, so when devs cut on costs by making me have to download more shit because it wasn't on the disc - half the bloody reason to even get physical nowadays besides owning a copy not tied to server limitations - I get screwed. Hard.
It was only in the last year I was able to go from 12 megabit internet to 200 megabit. But still, I'm not buying this unless it goes on sale cheap on PSN or they rerelease it with all games on disc
lol fuck that noise. Way to shoot yourself in the foot guys.
Plausible, but if it's that then other languages should be optional downloadable updates, not 2/3 of the games in the collection.
I like how it literally says "Original 3 Games Remastered" but lol jk it's just one game haha wait why are we being sued oh no
Wait, so we're going back to the early 10's model of combating used game sales? Great
Absolutely no way they can't fit all the games on the discs.
If I were to play devils advocate for a moment though, the only good reason for this would be because they've polished Spyro 1 enough so they can start producing enough discs for early sales, and the other two games are still being worked on at this time.
Well it's made by the team that released the N-Sane Trilogy or however it's called, and that game was really well received, wasn't it? So I wouldn't be surprised if this turns out really good and Activision is forcing a release early or something.
Same publisher, different teams (Vicarious Visions vs Toys for Bob). Activision might have had some members from VV come to give pointers though, but I have no sources on that.
Would probably in the game's credits
Alright I'll make sure to preor-
ALMOST GOT ME ACTIVISION
I'm honestly inclined to trust that they're doing this for a legitimate reason.
Or at least, not for a malicious reason.
I'd accept incompetence.
The Spyro games are big and all for collectathon platformers of their time, but here's the thing: the N-Sane Trilogy guys for the Crash remakes managed to condense all of the trilogy into five gigabytes for Nintendo Switch. While there were graphical and lighting downgrades, that's crazy amounts of file and format optimization. Plus, Bluray discs are pretty damn big, and unless there were ridiculous amounts of uncompressed audio (something that Titanfall 1 on PC dealt with but wasn't actually done on consoles; its' also simply stupidly impractical in general, especially for a platformer) and 1080p pre-rendered videos everywhere (which is also a fucking retarded thing to consider), there's no reason why all the remakes can't be held on one disc unless all three games hold entirely unique assets between eachother to boot. Which they probably don't since even the N-Sane Trilogy cut corners like that cleverly here and there.
The only reasons I can see this are either sheer incompetency in fitting everything together, which would require a multitude of problems in development that don't help the consumer's trust in the product, or Activision is actively trying to fight used games sales yet again and screw anyone that buys used copies out of the other two games.
I'm operating under the assumption that used games would still be able to download the additional data necessary.
If that's not the case, this is absolute garbage.
do you also buy your steam games on disk too? I'm honestly asking because it sounds like a huge hassle to keep a collection like that
They will. It seems like it's just in the form of a "game update", so anyone will the disc will be able to play.
You see it as a hassle, some people enjoy still having the original experience around. I still have every Nintendo console in their original form (as in not the "Classic Edition" revivals, the actual systems from those time periods) and even an old Intellivision, so I'm in the same boat as him. Sure, it'd be an easier haul when moving if I just sold all that physical stuff for digital versions (VC, ROMs, compilations, etc.) and just keep around the minimum of systems and hardware necessary to run ever game - could probably make a nice little profit from selling it all, too - but that's missing the point. It's owning a tangible product and preserving things that can now be old enough to genuinely be called heirlooms at this point. Some of those NES games belonged to my parents before I was even born, and all that old gear is still working and hooked up to a modern, HD-capable CRT that still has plenty of analog inputs. For every person who immediately trades in their 360 or PS3 towards a new PS4 or that same PS4 for a PS4 Pro, there's someone still collecting all the old stuff.
I'm someone who never buys physical CDs, I'm perfectly okay with my digital collection of games - but stuff like this still rubs me the wrong way. If you're aiming for a physical release, you need to ensure the product somewhat resembles what you're actually buying. That disc needs to contain the ability to actually play the game, imo.
If you're unwilling or unable to do that, due to means of size or compression issues, or you just want to make it harder on pirates, don't go for a physical release.
That's just my opinion, of course. Publishers will always go for a physical release for $$$ regardless of what they're actually able to sell on the disc.
Devil's advocate here but how is this any different from any steam games?
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