• Some of the Kerbal devs depart Valve. Can keep the game they were working on.
    15 replies, posted
http://www.valvetime.net/threads/kerbal-developers-depart-valve.258102/ In mid 2017, former Valve employee Roger Lundeen revealed a group of developers from KSP - the team who developed Kerbal Space Program - had joined Valve and were working on a new Valve title. A year on it appears that both Kasper Nahuijsen and Jose Palacios have left Valve. Interestingly, Kasper's Linkedin states he worked on "production and product ownership for an as of yet unannounced multi platform video game." Jose had no further detail from his 23 months at Valve, after leaving this week. http://www.valvetime.net/attachments/38412017_10160650886940414_8967618575602810880_n-png.26167/ ​ Both Jose and Kasper were founding members of Seven Headed Studios, alongside their ex-colleague Ted Everett - who appears to still be at Valve. We approximate around 5 other individuals who joined from Kerbal are still at Valve, too. It appears Valve allowed the team to retain ownership of the game they were working on after leaving Valve. It is unclear whether this means Valve are still working on 3 titles internally or now just 2.
Comment on the article And again a developer hired by Valve to work on an unannounced project departs without having shipped a single game. Valve must be toxic as hell. What if the actual source of Valve time is that your coworkers keep sabotaging your shit to look like they did more comparatively so they have better chances at getting bonuses?
The title made me so confused, I thought KSP was owned by Valve and that the devs departed Valve
working for 2 years and getting nothing done is baseline for valve tbh
You really gotta wonder what the hell is going on over there for this to keep happening.
You mean that people decide to change employment in a notoriously volatile industry? Like where is the controversy here or problem? "Group of developers join big development studio. Two years later a couple of those developers decide to leave big development studio. Those developers may have also been allowed to keep the project they were developing."
Probably an entrenched ingroup and a lack of drive to make a new game that stems from the flat management and Steam being a hands off money machine.
It's actually super good of valve to let them keep their IP. Most companies have clauses in their employee contracts that state "we own all the shit you make while you're hired and working with our equipment", so this is a good move.
you know, I am kinda wondering what if no one is working on/with Source Engine because if they work with something else, like Unity, they can keep their stuffs without licensing anything from Valve again even when they leave the company if their idea/project doesn't get picked up. It's probably unrelated but just a guess.
Even worse, some companies will lay claim to things you develop in your own time, during your employment. Not sure how defensible this is in various countries' legal systems, but even so, it doesn't have to be legally defensible for them to fuck you with lawyers
Yeah because nobody there actually wants to work on the game.
Valve are pretty cool about these things. When Ellsworth and co were laid off they were allowed to take their AR research with them.
That is probably in the agreement/employment contract to work at Valve. All of my jobs doing web development have had the same thing. It's more of an exception/good will gesture.
https://twitter.com/ValveTime/status/1026328333988974592
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