• Stop player:Spawn() from giving the default loadout(Addon, not Gamemode)
    2 replies, posted
As the title suggests, how would i stop player:Spawn() from trying to give me the default weapons? I am using it to negate the effects of player:Spectate( OBS_MODE_CHASE )  and player:SpectateEntity( entity ) but since i am moving the player to a new position(it's last position before going into spectator mode), the weapons end up falling to the ground, and even if they didn't, i still wouldn't want the player picking them up. Any ideas?
When they spawn just call PLAYER:StripWeapons() to remove all their weapons and then give them your own loadout, alternatively you could try to override to GM/PlayerLoadout
see the edit on the op, i'm a bit of a doofus lol
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