• TF2 General Chat and Speculation Station V9 - Sad Heavy Hours? Who Up?
    999 replies, posted
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1000 posts is weak af i thought they moved the forum to get rid of archaic limitations lmao
Garry brought the limit back to presumably discourage megathreads.
Stop right there criminal scum! You forgot the most important part of everything we've heard these past few months in the title: Valve News Network just heard that items were purchased for a future update from the workshoppers. Sauce: https://youtu.be/Bq9K6iyv1_E?t=2305
Understandable. Will add that to the OP.
Made a balance change document of my own, some stuff based on Hell-met's. https://pastebin.com/MJ3Nc9Wg
All this has done is clog up the forums with threads that serve no purpose.
I'll be square with you guys most of these megalists of changes squarely into the "akshully it needs to be diffrnt!!!" category game's mostly fine as is
literally the whole planet uses the same 2-3 items in each loadout slot "gam iz fin"
except no not like removing half the stats would help either way
Assert your virtual dominance by making a single joke about some stupid seal cosmetic, resulting in your fanbase driving up prices for those stupid things.
I just wish we knew if the heavy update was actually a thing. We have one Blog post that says they'll both get updates as the only evidence for it. The actual update page does not reference this, and nothing about the pyro update even really hints at it. Am I missing anything here?
god this post limit is so fucking stupid
If you have a problem with people throwing out balance ideas, you can always ignore them and continue on with your life And before you respond with the same quip, work is slow.
I mean, personally, it's always interesting to see people throw out balancing ideas but the problem is they sometimes seem very extreme.
Still has 3 more episodes to go...
Balance idea: -remove Sniper -replace with dog game now 1000% times better
Gotta reply to the previous thread, whatever you do don't play hightower I have never seen such collective cancer it might the first casual match i left. At least people on ctf actually do the objective.
Got a better one. -remove every class but Pyro. Game is twice more balanced because Pyro only requires 2 buttons to play the game.
I've always thought that the Scout should have slightly less ammo, both in active and reserves.
I don't see why aim classes should have less ammo? If you're not a god-tier scout, you'll miss alot of your shots.
I wouldn't be against the Crusader's Crossbow having less reserve ammo considering I almost never run of it. also while we're talking about reserve ammo why does the engineer have so much damn pistol ammo?
I believe in TFC pistol ammo was metal, and they kept the amount of bullets. Why you get 16 and 2/3 clips.
I presume your talking about the Railgun for engineer in TFC? No... It had it's own ammo supply and didn't use metal.
The TF2 team seem to like the idea of 200 being the max reserve ammo for any weapon. With that said, remember in early 2014 when Valve upped Natascha's reserve ammo to 300? That was the same update where they restored Heavy's Sandvich voice lines. Good times...
Seems like a problem with yer expectations there, laddy hightower's great for the niche it fills
Maybe pistol ammo was going to be metal in an early version of TF2, I definitely heard it somewhere.
Forgot to write this. Thanks everyone for the information about the ghost pages on the previous thread. I thought it was an extremely rare occurence, but it seems to be quite common. OT: Oh boy. Being autoscrambled while playing with a friend isn't fun. If the system took both of us to the other team, it would be less annoying, and motivate us to keep playing.
since any random dude began making the threads
So is flypaper.
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