• Hammer map making questions (RP Maps)
    6 replies, posted
Hello. I have recently ventured into making maps for garry's mod, and to specify, I'm making an rp city map (For DarkRP). The main template for the city is pretty much done, and I'm slowly starting to add buildings. Now, I'm not new to working with hammer at all, I've been making maps for counter-strike for a couple of years now. I looked around to check if there was anything certain i should be aware of, like what models and such i could/should use, without having people to either have episode 1 or 2, or cs:s and so on. Can't i just pack these things in the .bsp file as in CS:GO? For example, i see Evocity requires 3 different material packs to be downloaded as well for the server, is this because of the filesize it would end up with or? Lastly, if anyone can explain how i can use custom models in my gmod maps, i would really appreciate it. Normally in CS:GO, i just drop the materials and models in the material/models folders in my steam directory, but gmod only has a materials folder. Anyways, thanks for reading, and have a nice day.
there can be a models folder in the garrysmod directory
Oh great, thanks!
You can pack models and whatever you like into your BSP file like in any other Source game, but be mindful that when you upload to the Garry's Mod Workshop, there is a size limit of around 400 to 450 MB, uncompressed. If your full map is larger than that, then you might have to upload content packs. Regarding mounting games: you can either include the game content in your map/content pack so that everyone can play it without needing the game, or you can make it require mounting the game, which means fewer people can play your map, but then your map/content pack will be smaller in size.
4-450 mb? Oh wow, that's quite the amount. Hm, so you can't add that single model you used, you have to add the whole content pack? Is there a way to check which game/content your model belongs to?
You can totally do this; let's say you're using a single model from CS:S and you want to make those assets available for players using the map who do not own CS:S. All you need to do is include those specific assets in the BSP file, and nothing else you don't use. If I remember correctly, there is a BSP packing program available that will automatically find custom assets that need to be included for you. If you're interested in that, I don't remember which program it was specifically, but from some quick searching it looks like Pakrat has something similar to what I'm thinking of.
Alright perfekt, i was not sure if it worked the same way as for cs:go mapping. Thanks for the help.
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