Would it be possible allow a "prop_ragdoll" entity to be damaged by normal attacks(eg. bullets, crowbar)?
I'm asking because i noticed that just like any other entity, it has a health value that can be read/written to. If this is possible, this could be useful for applying the ragdoll's health onto a player and vice versa.
I seem to have found an answer, EntityTakeDamage gives info about what damage *should* be inflicted, whether or not it is actually(ragdolls don't take damage by default), but i can apply this theoretical damage to be real damage.
Sorry, you need to Log In to post a reply to this thread.