• Change ReloadDelay with ENT:Use
    3 replies, posted
I'm looking for a way to change the reaload delay of all the weapons from a player using an entity. I've tried something like: cl_init.lua: net.Receive("SWEP_Change_Realoaddelay", function(len)     local swepID = net.ReadInt(16)     local SWEP = Entity(swepID)     if !IsValid(SWEP) or !SWEP.ReloadDelay then return end     SWEP.ReloadDelay = (SWEP.ReloadDelay/4) end) init.lua: function ENT:Use(activator, caller)     if activator:Team() ~= TEAM_HUMAN or not activator:Alive() or GAMEMODE:GetWave() <= 0 then return end     if not self:GetObjectOwner():IsValid() then         self:SetObjectOwner(activator)     end     local owner = self:GetObjectOwner()     local owneruid = owner:IsValid() and owner:UniqueID() or "nobody"     local myuid = activator:UniqueID()     if CurTime() < (NextUse[myuid] or 0) then         activator:CenterNotify(COLOR_RED, "Vous avez déjà pris cet atout")         return     end     NextUse[myuid] = CurTime() + 99999999     local SWEP = activator:GetActiveWeapon()     net.Start("SWEP_Change_Reloaddelay")         net.WriteInt(SWEP:EntIndex(), 16)     net.Send(activator) end If anyone as a solution for me D:
I think you can get the players weapons and ammunition into a table, strip weapons, then give back all of his weapons and ammunition.
Player/GetWeapons returns a table of weapons, not an entity.
Maybe instead of :GetWeapons() use :GetActiveWeapon()
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