• The Oasis - multi-map, multi-server possibilities
    1 replies, posted
Probing for capabilities here - Ever read the book Ready Player One ? (seeing the movie doesn't count - it changes just about everything) I feel like that is what garry's mod could become if only there were a few technical capabilities. Companies could sell their IP in digital form in-game (virtual NES cartridges, arcade games, movies (stuff we already got), and even game worlds that require admission fees or ownership fees). I'm less interested in the whole "VR" part because i don't think VR technology is useable enough just yet (too clunky or low res). Anyways something I at least would like to contribute to gmod is a massive map game server. Is it possible (with hl2 engine or gmod) to: 1) Transport players from one server (or server process) to another that is running a different map (what would be even better is an on-demand spacial map downloading ability - download geometry/tex based on player location, up to a certain cached amount - but that's asking an aweful lot and is probably not possible without modding hl2). 2) Replace the player roster, server status, and in-game text/voice chat services with custom code that forwards all data to an external server, so that all players and chatting and status is unified into one - making cross-server and cross-map messaging possible. (for some of these services you may want to keep them "spacially limited" - especially voice chat. No need to shout across a giant map, but it would be nice to be able to send "vmail" and "email" across servers. If any of these things are possible let me know. The answer to all this might be to "just play Second Life instead" because it does prettymuch all those things already. However Second Life is a paid and controlled environment for custom content and does not allow expansion with private servers. I am a professional software developer myself, and I wouldn't mind writing capabilities like this myself - if it doesn't reach into HL2 engine (closed source afaik).
Yes, just by sending the player to another server. You cannot redirect to servers "smoothly," however - you'll still have to wait on a loading screen.
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