• How I can make images in HUD, that will depends of func
    2 replies, posted
I want to do The Long Dark HUD https://files.facepunch.com/forum/upload/175035/2295cc5b-e64c-4f7b-884b-4efd25d59a09/image.png But when I use "DrawTexturedRectUV" for cut it, images cut's to up like that: https://files.facepunch.com/forum/upload/175035/aa22ae06-97c1-4c5a-a42d-4d292b6fec46/image.png https://files.facepunch.com/forum/upload/175035/e8ddcdfa-9b04-49b3-94a3-324a33ff5eeb/image.png How I can make "go" it down?
Me and my friend accomplished this for our gamemode by using render.SetScissorRect
It helped...But not so far.. https://files.facepunch.com/forum/upload/175035/55837701-c2e7-4ab2-afe8-fe5ef4fa15e1/image.png
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