Any ideas how to do it?
Hook is PlayerDeath, am I right?
So it will be
hook.Add("PlayerDeath", "ResetMoney", function()
--what do I write here? xd
end)
hook.Add("PlayerDeath", "ResetMoney", function(ply, inflictor, attacker)
if not IsValid(ply) then return end
ply:SetPData( "Money", 0 )
end)
hook.Add("PlayerDeath","ResetMoney",function(ply,weapon,killer)
local target,amount=ply,GAMEMODE.Config.startingmoney
DarkRP.storeMoney(target,amount)
target:setDarkRPVar("money",amount)
end)
Thanks to all who replied. Going to test it.
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