So I am playing around with the I/O system of engine entities and I am currently adding an output to a door to fire to an entity when its open. Is there a way to remove an output after its created? I can't seem to find it on Valve's WIKI.
I don't think that there's anything you can to remove an output, maybe just removing and respawning the entity
I was afraid of that. I just implemented filtering so entities that are no longer linked will be ignored as a bandaid fix
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