Wow, great there's a lot of stuff that i can add in my gmod scenebuild workflow. looking forward for more useful tips
That video was plain awesome. It's the first time I really took the time to watch a SFM scenebuild being worked on and I loved the workflow, it was very on point and you introduced the concepts in the best most understandable way, and the final pic looks fantastic.
My favorite was your way of laying down the fog, using volumetric lights like that is super clever and is probably the best rendition of how real fog behaves.
I was also impressed with SFM's user interface (some have talked shit of it, but it at least seemed very functional and intuitive), and how it was able to render all those lights at once - is the reason you didn't cast shadows on bounce lights related to SFM's performance?
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