• What would you change/add to Overwatch that you think will improve its gameplay?
    45 replies, posted
Post some ideas you have that you think would easily make Overwatch 10x better for you, even if it will likely not make it in given Blizzard's current direction on the game. Some things I can think of off the top of my head: Change their map design philosophy. Even in the beta stages, the maps in Overwatch systematically had emphasis on chokepoints with a couple of flank routes. I think making even one PL map that breaks this "rule" would go a long way. Make ammo limited. Makes spamming or prefiring spots more risky. Add air acceleration or just straight up make bunnyhopping possible.
More core competitive gamemodes, like tug-o-war payload or something.
Some batshit crossover with COD. Killstreaks. Deathstreaks. Wait, you said improve, uhh...
Add heroes that can remove debuffs such as stuns, slows, etc. This game has a serious balance issue in the form of just how much CC the game has, and there's pretty much no hero who can counter it right now.
Increased ttk and reduced healer dependency
Rule based scripting system for custom games. There would be so many possibilities for fun modes.
Revert Junkrat's Frag Launcher nerf, even if it means undoing other buffs.
Add in combat and out of combat heal rates to Ana, Mercy and Moira. Outhealing damage in this game is actaully really, really easy. Which is why oneshots are so valued.
Probs gonna get some flak for this but Paladins' Siege mode in OW would be cool. Basically, both teams try to capture a single point then whoever captures it first, has to then push a payload to the other team's base while they try to stop it. Also uses a first to 4 points system: Capturing the point gives one point, delivering the payload gives one point, and preventing the payload from pushing gives one too. Though the only way you can win is by capturing the point or delivering the payload, as to prevent winning via turtling. Her bubble stops all CC except knockback and Sombra ult and doesn't cleanse already applied CCs either.
It does actually clense Mei's freeze progression. So thats a thing I guess.
Remove: the part where it's a video game Add: a five season anime run
I'm gonna dump a bunch of issues I have with all the heroes in the game in order of the select screen. I'll keep it brief. If the hero isn't on the list I don't have an issue with them D.Va Has gone through so many changes it feels like they just change her numbers for the sake of changing her numbers. I don't think she'll ever have a bad pick rate due to the fact she's flat out a generalist in a niche game. I actually thought it was more manageable when she was a tank rather than this Flying death ball. Orisa Was added to be a Reinhardt alternative, sorta failed, never really touched afterwards. Seems like she's only viable for turret/bastion on cart Her Ultimate really sucks compared to other tank ults which typically are high impact. Reinhardt Feels mandatory when he's meta, feels terrible when he's not. Too focused on the shield vs hammer, maybe because everything he has is really buggy and not satisfying. Roadhog Every since they weened him off the hook combo I've liked him a lot more, but I think in general he needs further utility outside of the hook. Still feeds so much, Zarya Generally weird for the game. If she's meta, she's 100% mandatory due to very little to no counter play. If she's not meta, she cant even be played due to a hard dependency on her gimmick. Recent change was good but not enough imo --- Bastion Feels like he's in a worse state than when he started with his rework due to fast nerfs. Doomfist Will never be balanced in his current direction. Fly into enemy lines, stun oneshot, and expected to survive. Hanzo Generally feels like his rework powercreeped the DPS game hard. Storm arrow is too forgiving, and the fact he can dodge and attack at the same time makes him outclass everyone else. McCree His kit is still shit. Pharah/Widowmaker Current direction is bad for the game, hardcap on ranges is a huge part of the core design of the game. Having heroes who cant even be touched by a good chunk of the roster is bad. Theres unfavorable matchups, and then theres trying to fight Pharah with Symmetra. Reaper Shadowstep is too slow for the current game speed Sombra Weird direction. Kit is uncounterable but hero isnt useful enough in unorganized play. Its not satisfying to chase her down have her press 1 button to escape to anywhere for free, just to be back in 4 seconds. Torbjorn Building turrets takes too long for how ineffective they are, Leaving your nest as a builder to get armor is too risky for how snowbally overwatch is Tracer Its not satisfying to chase her down have her press 1 button to escape to anywhere for free, just to be back in 4 seconds. ---- Brigitte Feels like a hero built to do every single role, tanking support who can get picks with stuns. Really not a fun character to play against. Mercy Gets changed wayyy to much while avoiding the main issue for the sake of iconic abilities Zenyatta Deserves more lore
Make the competitive mode 8v8. Right now there's way too much emphasis on a single person's contribution to the team, which means when playing competitively with random people you are literally confiding so much trust in them not to throw or to be on their A-Game
Bodyguard Allow him to block AoE damage sources or anything that targets onto teammates like Deadeye, and reduce the amount of ult charge he gives to enemies damaging him to equal the amount a 200 HP hero gives. This can allow him to play much more aggressively with his gun without the fear of accidentally wiping out your own team because you fed the enemy team. Now the enemy team will fear you for feeding your own ultimate unless they kill you off quickly before you heal.
Actually, I'd like to start by removing things above all else, with ubiquitous crowd control abilities being high on my priority list
Yeah, lets make mobility and snipers even stronger, good idea.
Yeah, because having my controls wrestle away from me constantly and, while playing any dps period, having to writtle down, at times, between three or four barriers/shield before getting to the actual damage dealing sure is entertaining
If you have this much of a problem with crowd control abilities then chances are you need to learn some positioning and counters.
I don't have any problem in dealing with individual crowd control abilities. Emphasis on individual, as in one at a time
If you make yourself easy to focus, then of course you're going to receive multiple abilities to the face.
Remove stuns and retain momentum with movement. Blast jumping really fast then slowing to a crawl feels wrong and caps any kind of movement tech. And stuns just suck
I wouldn’t mind the stubs if they were made to be more skill based. Right now, every single one is “look in the general direction, press button get stun” Replace Orisa’s ult with a higher health + armor bongo except it gives fortify to in range allies (her ult is already stepped on by mercy’s, it’s also totally useless and easily destroyed) fix reins bugs
How do you make a skillbased stun? The hardest stun to land is currently sleepdart, which ranges from pathetically easy to somewhat difficult depending on the hero you're shooting at.
Turn them into skillshots wind up, shorter range, smaller hit boxes, etc
i think the problem is no matter how much skill a stun takes to pull off, it will never be fun to be on the receiving end of it. no matter how tight you make the hitbox for mccree's flashbang, it will always be infuriating to get hit with by pure virtue of it being a stun. this is especially true for classes that can easily follow a stun up with a kill (mei, mccree, doomfist, old roadhog). stuff like ana's sleep dart is better in this regard since she doesn't have the tools to follow it up with a quick kill + damage takes you straight out of it but really stuns are kind of impossible to balance imo.
Here's a horrible idea for stuns: make them violently kick your view that you have to adjust but you still have access to your weapons.
Stuns will never be removed, so that’s why I didn’t suggest that. Blizzard is too keen on making this game a moba fps
Speaking of MOBAs, how about that 6 second silence?
Granted, my only experience with MOBAs are about Dota 2 and Heroes of the Storm, but in that environment an ability coming with a 6 seconds silence time will be considered downright criminal
Dota 2 actually have the longest duration on CC abilities when compared to other MOBA games. For silence, pretty much other silencing ability can last up to 6 seconds tbh. The difference is, there are a bunch of other ways to play around/counter these abilities so they are less annoying in that environment. Also, these games are way less snowbally than Overwatch imo
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