If player switch weapon to weapon from one of table, then run concommand
local shotgun =
{
"weapon_plasmacutter_bread", "weapon_doom3_shotgun", "weapon_crossfire44", "tfa_doom_ssg", "tfa_kf2_eviscerator", "weapon_q4_shotgun", "weapon_q4_shotgun_clip", "weapon_q4_nailgun", "tfa_ravager"
}
function player_crosshair_changing( )
if shotgun[GM:PlayerSwitchWeapon( player, oldWeapon, newWeapon )] then ply:ConCommand("set_crosshair quater_circle") end
end
PlayerSwitchWeapon returns a Boolean
You need to call player_crosshair_changing
Any player will be able to change their crosshair at any time
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