• re-rigging stuff in Blender?
    3 replies, posted
so complete amateur here wanting to get into model hacking for Source, and so far i've figured out everything except how to re-rig .smd's. like say i want to hack arms from one model onto a different model, but the arms are t-posed differently so they wouldn't line up with the bones of the other, main model. how would i fix this so both models use the same bones and are all lined up? well thanks for reading anyway, i'm sure this is a really dumb question
i think you can just move the bones to match your model's t pose, i think i did so in a playermodel test i did a few years ago and iirc it went well
Hacking? Ugh yeh. This is amateur language. You gotta edit it. If the skeletons both use standard ValveBip names you could try to place/pose skeletons to relatively overlay. This gotta be precise tho, to the point that all the joints align correct. Then apply the pose as new rest pose and change the armature of the arm mesh. If this is not possible or the skeletons differ too much you may have to attempt to rename the bones of the arms to match the body skeleton's names and then re-pose and use the armature exchange thingy. If none of this works you gotta go full edit and move and whatever edit the arm geometry on the body mesh and weight paint it.
Holy shit I'm sorry, I was reading the thread and accidentally clicked on the snowflake emote, didn't mean to do that. Well since I'm here I might as well chip in so it's not a useless reply... except there's pretty much nothing else to say, bshadow said it all, and pretty well too, the only thing I have to say is that really, there should be almost no difference if the other model is doing an A-pose and yours is doing the T-pose, you can literally try to copy the rotation (approximately by hand, not literally copying the rotation) by having the 2 models in the same layer, after that you can literally "hack" the arms off and reattach them onto the other model. Not trying to complain about the original question but this really is about intuition, you don't really get much better at 3D modelling, you just find better shortcuts and ways to improve your workflow. Also since the 2 models will probably use different materials, don't try merging the 2 textures by editing them into one, it will mean much more trouble than just moving bones, have 2 vmts instead.
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