• Sending player back to jail if he rejoins server
    2 replies, posted
Title says it all. Any ideas how to make that?
Check if the player is in jail when he disconnects, if he is then put the steamid of the player inside of a table. Compare the players steamid with the ones in the table when the player spawns for the first time, if the steamid matches then jail the player and remove the steamid from the table. GM/PlayerInitialSpawn GM/PlayerDisconnected table.HasValue https://www.lua.org/pil/2.5.html This is all you need.
Thanks.
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