• How to make self-illuminated translucent texture?
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I want make colorable scope for my weapon, colourable with "Player Weapon Colour" but if I use this - scope loss translucent this without $selfilum 1screenshot this with $selfilum 1 screenshot (nov scope apply player weapon color, but loss translucent) "Vertexlitgeneric" {     $basetexture "models\weapons\nexuiz_game\hlac_02_scope"     $Selfillum "0"     $translucent 1     "$phong"                  "1"     "$phongexponent"         "300"      - Controls how much light is allowed on     "$phongboost"             "16"      -Controls Shine     "$phongfresnelranges"     "[.4 .6 .8]"     "$phongtint"             "[1 1 1]"     "$phongalbedotint"         "1"         "$halflambert"             "1"     $rimlight               1     $rimlightexponent       250     $rimlightboost          .01         $rimmask 1     $model "1"         $envmap "env_cubemap"     $normalmapalphaenvmapmask "1"     $envmaptint "[0.01 0.01 0.01]"     $envmapfresnel "1"         Proxies     {         PlayerWeaponColor         {             resultVar    $selfillumtint         }     } }
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